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Video Game Development Roles
Producer(s)
The internal producer in game development overlooks the development of the game, as well as managing the development team, staff, report progress and schedules. This producer works for the developer rather than for the publisher. The external producer, that does work for the publisher, manages the development progress and budget of the game.
The producer is also responsible for contract negotiation, budget maintenance, quality reassurance, public relations (PR), localisation and liaising between staff and stakeholders.
Publisher
Video game publishers are responsible for the publishing and marketing of a video game, whether it's produced internally or externally, as well as market research and advertising, they also often finance the development of the game. Larger game publishers distribute the games themselves, but other smaller publishers instead hire distribution companies (or larger producers) to release the game instead.
Publishers also usually pay for localisation and licenses and boost efficiency of the development team by supplying them with certain services, eg sound design.
Game Art Designer
The artist or game art designer creates the visual assets of the game, such as character models or different environments. Their job is usually 2D or 3D oriented, 2D artists often create concept art, sprites, backdrops and user interface whilst 3D artists work on props, character models, animation and cutscenes. The artists often work very closely with the programmers, to make sure that the models and assets they make work within the game.
The lead artist or director are in charge of the progress of the rest of the art team and makes sure that all of the assets made work well with the game. They also distribute projects and roles amongst the team, and work with other members and groups in the dev team to make sure everything's on track.
Producer(s)
The internal producer in game development overlooks the development of the game, as well as managing the development team, staff, report progress and schedules. This producer works for the developer rather than for the publisher. The external producer, that does work for the publisher, manages the development progress and budget of the game.
The producer is also responsible for contract negotiation, budget maintenance, quality reassurance, public relations (PR), localisation and liaising between staff and stakeholders.
Publisher
Video game publishers are responsible for the publishing and marketing of a video game, whether it's produced internally or externally, as well as market research and advertising, they also often finance the development of the game. Larger game publishers distribute the games themselves, but other smaller publishers instead hire distribution companies (or larger producers) to release the game instead.
Publishers also usually pay for localisation and licenses and boost efficiency of the development team by supplying them with certain services, eg sound design.
Game Art Designer
The artist or game art designer creates the visual assets of the game, such as character models or different environments. Their job is usually 2D or 3D oriented, 2D artists often create concept art, sprites, backdrops and user interface whilst 3D artists work on props, character models, animation and cutscenes. The artists often work very closely with the programmers, to make sure that the models and assets they make work within the game.
The lead artist or director are in charge of the progress of the rest of the art team and makes sure that all of the assets made work well with the game. They also distribute projects and roles amongst the team, and work with other members and groups in the dev team to make sure everything's on track.
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